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Olaf the Boozer
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Devlog
Virus cannot stop game development
March 23, 2020
by
vmikhav
1
Nice to have any progress again :) I updated viking sprite and changed navigation buttons behavior - now you can keep button pressed for fast move in some direction...
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Olaf the Boozer - review results
February 23, 2020
by
vmikhav
1
I got very helpful feedback and fixed some problems: Added two new languages; Hero is assigned to camera, now I can make much larger maps; Fixed sounds volume;...
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Olaf the Boozer - trail mechanics
February 17, 2020
by
vmikhav
1
New game mechanics are ready! The trails - the hero cannot cross them in a random place; after the start, he cannot leave them before he cleans them up...
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Depth sort and items mechanic
February 14, 2020
by
vmikhav
1
Tiles depth sort and new mechanic is ready :)...
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New level and level changing method
February 09, 2020
by
vmikhav
1
Hi! I add a new level. It can seem like a small addition, but also I changed the level navigation code and data storage. It allowed separating levels to several groups (locations) in the future...
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Preparing to new content
February 06, 2020
by
vmikhav
1
It is necessary not only to have the progress in the game logic and the content but also to keep the code clean and scalable. This build contains the next changes: level-specific info like start and e...
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Olaf the Boozer - live after GGJ
February 04, 2020
by
vmikhav
1
#log, #bug-fix
Does live after Global Game Jam exist? I think yes. So I fixed some bugs: I found how to run animation for sprite inside container; Fixed layer order tile_extruder is great thing! This package allowe...
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