It's an early build, I'm trying to show all available mechanics in these levels.
I will make world map, levels selector and volume control asap, just busy with work and study.
Now players really can finish level with 5 or 0 percent progress (in debug purposes). When levels selector will be ready, I will set the limit by 75%. If you didn't reach 100%, you will not be shown in the leaderboard.
I will review nav buttons speed, maybe I will allow doing auto-steps (when hero do steps while you keep key pressed).
It's a helpful idea about destroyed items counter, maybe I will add a button to highlight all unfixed items also.
You are right that game is adapted for mobile screens, I will publish this game in Google Play after the alpha stage.
About axe - when the hero is naked, he cannot "fix" large objects. Later it will be part of the puzzle, now it's more like proof of concept.
I would like to add levels editor and multiplayer also.
So thank you, you showed a lot of moments, which I can fix and improve.
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Nice game!! :)
Thanks!) Do you have any recommendations?
Thank you for your review!
So thank you, you showed a lot of moments, which I can fix and improve.
Small but lovely game, illustrating the theme "Repair" with a funny story!
Good job!
Thanks) I will add new levels and mechanics