Olaf the Boozer - Dev diary #2 - Bug work
Hey, nice to see you again!
Finally I got a chance to provide updates that will enhance your experience from the demo version, so if you didn't try it yet - now it's a great opportinuty for it!
Most of the reported issues are related to UI, so I did my best to deal with them. To improve reading experience, I recolored UI, so now text has to be easier to read. Also I reworked the way how text is displayed: now it is written word by word instead of char by char and it is supposed to make iteasier to read.
It was difficult to see what button is focused, especially it was confusing on the level complete window. So it is where Olaf himself is going to help us nailing every answer option. Literally. Now you can see Olaf hammering the active button, I found it both cute and useful.
For users with wide screens I added limits on how wide UI can be. Also I fixed level centering, so now levels should not be hiding somewhere. Please, let me know if you think that the dialog box is still too wide.
So give this demo version a try and share your feedback!
Files
Get Olaf the Boozer (Demo)
Olaf the Boozer (Demo)
More posts
- Olaf's preparations to Steam Next Fest96 days ago
- Olaf the Boozer Demo is out!Feb 19, 2025
- Olaf the Boozer got Dialogue Audio like Celeste and Animal CrossingJan 15, 2025
- When Things Go Wrong: A Game Announcement MishapDec 26, 2024
- Olaf the Boozer - Announcement trailerDec 18, 2024
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